Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.
| Version: | 1.2.1 |
| Imports: | Rcpp (≥ 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods, matrixStats |
| LinkingTo: | Rcpp |
| Suggests: | DiceOptim, testthat |
| Published: | 2025-11-14 |
| DOI: | 10.32614/CRAN.package.GPGame |
| Author: | Victor Picheny |
| Maintainer: | Mickael Binois <mickael.binois at inria.fr> |
| BugReports: | https://github.com/vpicheny/GPGame/issues |
| License: | GPL-3 |
| URL: | https://github.com/vpicheny/GPGame |
| NeedsCompilation: | yes |
| Materials: | README, NEWS |
| CRAN checks: | GPGame results |
| Reference manual: | GPGame.html , GPGame.pdf |
| Package source: | GPGame_1.2.1.tar.gz |
| Windows binaries: | r-devel: GPGame_1.2.1.zip, r-release: GPGame_1.2.1.zip, r-oldrel: GPGame_1.2.1.zip |
| macOS binaries: | r-release (arm64): GPGame_1.2.1.tgz, r-oldrel (arm64): GPGame_1.2.1.tgz, r-release (x86_64): GPGame_1.2.1.tgz, r-oldrel (x86_64): GPGame_1.2.1.tgz |
| Old sources: | GPGame archive |
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