This version makes significant changes under the hood by updating
tinyobjloader to enable triangulation of more complex
shapes together with support for rendering textures on such shapes.
@trevorld has been
added as a package author due to his significant effort in making those
changes.
These internal changes will be reflected in the details of the mesh structures returned for more complex objects. Although they should render equivalently, (or better in the case of those with textures), this could be considered a breaking change.
tinyobjloader to v1.0.7
to support the triangulation of previously unsupported shapes (#6)tinyshape2mesh3d()
(thanks to @trevorld, #7)
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