render_camera() functionplot_3d() to
specify location of viewportrender_snapshot function capture and save images
of the current rgl view to either file or the current device.pkgdown website for the package.NEWS.md file to track changes to the
package.na.rm=FALSE bug and add_overlay issue
fixedplot_3d to draw NA entries in the
elevation matrix as holes in the 3D model. This can be used to slice the
model into any shape.plot_3d to include the new
baseshape argument, which has several built-in shapes
c("circle","hex") to overlay onto a matrix. This removes
points in the elevation matrix outside the masked region.lineantialias option to plot_3d to
allow the user to turn on antialiasing for the lines in the plot.shadow_exist and remove_water
options from save_3dprint to improve robustness. User now
has to remove those 3D elements themselves when creating .stl file.add_overlay when the input is a matrixplot_3d with examples.save_png in READMErender_label() function to add text labels to 3D
plots.progbar arguments to be either
FALSE or interactive() by defaultplot_3dplot_3drender_depth(), a post-processing effect to add
depth of field to 3D maps.render_water(), which either adds or replaces a
water layer on the existing 3D map.add_overlay(), which adds a transparent or
semi-transparent overlay to the current hillshade.montereybay to mark it as internal
data (for better user messages)save_3dprint() to include the option to remove
the shadow and water layers.plot_map() no longer crashes R when “rotate” is a
matrix rather than a single numeric value.plot_3d() now displays warning if hillshade argument
contains any values below 0 or more than 1.save_3dprint, a function that exports 3D maps to
a stereolithography (STL) format for 3D printing.write_png to save_pngplot_3dremove_edges option: the x/y dimensions of the
outputs and inputs are now always consistent.make_shadow bugfixakima::bilinear.grid
to remove non-GPL software dependencyadd_water to work with matricesplot_3dmontereybay
dataset used and zscale is not passed in by usermontereybayplot_3d, a function to take hillshades/textures
and visualize them with an elevation matrix in 3D. Includes water
visualization and the ability to view the map as a solid object.ray_shade and ambient_shade - Added option
to pass arguments to makeCluster function for parallel executionsphere_shade function to apply spherical texture
maps to elevation matrices.create_texture function to allow user to
programmatically create texture maps by specifying colors.ambient_shade function to calculate ambient
occlusion shadow maps.add_shadow function to add shadow to existing
shadow matrices/texture arrays.calculate_normal function to pre-calculate normal
vectors of elevation matrix for faster spherical shading.detect_water function to automatically detect
bodies of water (of a specified size) on an elevation matrix.write_png function to save hillshaded maps to
file.plot_map function to parse and plot resulting
hillshaded maps.rayshade
function.lambshade function.verbose option.
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