Further improvements to internal cache handling by CRAN request.
(#56)
nfl4th 1.0.6
The internal cache is now aware of changed model formats and forces
a model update for compatibility with xgboost (>= v3). (#53)
Thank you to @isaactpetersen, and @mrcaseb for their questions,
feedback, and contributions towards this release.
nfl4th 1.0.5
Stop letting roof break things
New location for pre-computed numbers
Re-work field goal model. Takes into account improvements in
accuracy (especially on long kicks) and gives probability > 0 on
kicks of over 70 yards
Update models and internals to be compatible with newer xgboost
(>= v3) versions. (#41)
nfl4th now requires R 4.1 to allow the package to use R’s native
pipe |> operator. This follows the Tidyverse R
version support rules. (#43)
nfl4th 1.0.4
Create package cache directory with tools::R_user_dir()
because CRAN doesn’t like rappdirs::user_cache_dir()
nfl4th 1.0.3
Re-export xgboost models to get rid of annoying warning message
Tweak how close to end of game it will calculate probabilities
Required data isn’t loaded directly with the package. Instead the
download is triggered when necessary and cached in a local package
cache. The cache can be cleared with the new function
nfl4th_clear_cache(). The package resets the cache partly
when loaded. This can be prevented with
options(nfl4th.keep_games = TRUE).
Update win probability model. Instead of only using
nflfastR, it stacks nflfastR with another
model
Fixup cache paths.
Remove tidyverse from Suggests
nfl4th 1.0.2
Nothing changed. Forced update to documentation to not get kicked
off CRAN
nfl4th 1.0.1
Fix for aborted plays on punts being called going for it
Re-categorized some plays as unknown (i.e., NA)
go: False Start or defensive encroachment along with being
lined up to go for it (run formation or pass formation)
Added fast argument to load_4th_pbp()
which allows for loading pre-computed go_boost rather than
needing to calculate it
nfl4th 1.0.0
Initial public release
nfl4th 0.0.0.9000
Release as package
Fixes with touchdowns. Instead of granting 7 points, assumes teams
choose best option between PAT or 2pt and give pre-conversion attempt WP
accordingly
Fix for punt WP at the end of first half being too high
Add logic for TD/FG decision on the last play of the first half
Add possibility for muffed punt
Reduce field goal chances on very long field goals
Need a high-speed mirror for your open-source project?
Contact our mirror admin team at info@clientvps.com.