Identification of equilibrium locations in location games (Hotelling (1929) <doi:10.2307/2224214>). In these games, two competing actors place customer-serving units in two locations simultaneously. Customers make the decision to visit the location that is closest to them. The functions in this package include Prim algorithm (Prim (1957) <doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum spanning tree connecting all network vertices, an implementation of Dijkstra algorithm (Dijkstra (1959) <doi:10.1007/BF01386390>) to find the shortest distance and path between any two vertices, a self-developed algorithm using elimination of purely dominated strategies to find the equilibrium, and several plotting functions.
| Version: | 0.1.0 |
| Imports: | graphics |
| Suggests: | knitr, rmarkdown |
| Published: | 2020-12-18 |
| DOI: | 10.32614/CRAN.package.locationgamer |
| Author: | Maximilian Zellner |
| Maintainer: | Maximilian Zellner <zellnermaximilian at gmail.com> |
| License: | MIT + file LICENSE |
| NeedsCompilation: | no |
| CRAN checks: | locationgamer results |
| Reference manual: | locationgamer.html , locationgamer.pdf |
| Vignettes: |
locationgamer (source, R code) |
| Package source: | locationgamer_0.1.0.tar.gz |
| Windows binaries: | r-devel: locationgamer_0.1.0.zip, r-release: locationgamer_0.1.0.zip, r-oldrel: locationgamer_0.1.0.zip |
| macOS binaries: | r-release (arm64): locationgamer_0.1.0.tgz, r-oldrel (arm64): locationgamer_0.1.0.tgz, r-release (x86_64): locationgamer_0.1.0.tgz, r-oldrel (x86_64): locationgamer_0.1.0.tgz |
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