SHORT-TERM
==========
 - configure.win -> don't use copy just link with Rbitmap.dll
 - build Rbitmap.a
 - cleanup configure 
 - test on solaris
 - par3d (duncan)
 
   scale = "uniform", "nonuniform", "auto"
   scale.vector = ( 1, 2, 2 ) 
   caption of window
   
 - contour3d ... crashes with 'z-sort' rgl
 - rgl.set should return the previous device id
 - uv patch
 - remove 'debug' build from default 
 - bbox: non-uniform scale per axis
 - expanding the space a bit
 - flip the 'z' extrusion
 - triangle strips/fans, quadrangle strips
 - rgl.mesh
 
 - quads don't look as though they are displaying properly, e.g. points3d example.

LONG-TERM
=========
 - layers
 - win32: shape window
 - x3d-style export
 - x3d-style import
 - four-view
 - multi-texture support

ARCHIVE
=======
- update rgl manual ... reference all public functions
- check header defines to be prefixed with RGL_
- remove -DDEBUG from default build
- package vignette 
- win32: window icon
- rgl.bbox labels
- R namespaces
- pixmap index format
- bbox: non-uniform scale per axis
- embedded multi-threaded framework
- 3d util functions
- parametric shapes
- spheres,bg: specify sections and segments 
- bg: sphere horizontal color range
- multi-pass rendering (through accumulation) ... depth of field?!
- win32/visualc++: built resets fpu word (detected with options(warn.FPU=t) )


some additions
==============






